Unity3D Client Reference
Class PublishingNetwork
Namespace: PlayerIOClient
Language: C# / .NET
PlayerIO Publishing Network
Properties | |||
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public PublishingNetworkPayments |
Access to PlayerIO Publishing Network payments |
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public PublishingNetworkProfiles |
Access to the PlayerIO Publishing Network profiles |
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public PublishingNetworkRelations |
Access to the users PlayerIO Publishing Network relations |
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public string |
A UserToken that can be used to authenticate as the current user. |
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Methods | |||
public void |
Refresh Profiles and Relations. |
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public void |
Refresh Profiles and Relations. |
PublishingNetwork.Payments
public PublishingNetworkPayments |
|
Access to PlayerIO Publishing Network payments
PublishingNetwork.Profiles
public PublishingNetworkProfiles |
|
Access to the PlayerIO Publishing Network profiles
PublishingNetwork.Relations
public PublishingNetworkRelations |
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Access to the users PlayerIO Publishing Network relations
PublishingNetwork.UserToken
public string |
|
A UserToken that can be used to authenticate as the current user.
PublishingNetwork.Refresh
public void |
|
Refresh Profiles and Relations.
Arguments
Callback | successCallback |
Callback that will be called when the refresh is complete. |
PublishingNetwork.Refresh
public void |
|
Refresh Profiles and Relations.
Arguments
Callback | successCallback |
Callback that will be called when the refresh is complete. | |
Callback<PlayerIOError> | errorCallback |
Callback that will be called if the refresh fails. |