PlayerIO

The fastest way to build online games without breaking a sweat.

Unity3D Client Reference

Multiplayer  class documentationClass PublishingNetwork

Namespace: PlayerIOClient
Language: C# / .NET

PlayerIO Publishing Network

Properties

 
public PublishingNetworkPayments
Payments  [read-only]

Access to PlayerIO Publishing Network payments

public PublishingNetworkProfiles
Profiles  [read-only]

Access to the PlayerIO Publishing Network profiles

public PublishingNetworkRelations
Relations  [read-only]

Access to the users PlayerIO Publishing Network relations

public string
UserToken  [read-only]

A UserToken that can be used to authenticate as the current user.

Methods

 
public void
Refresh (Callback successCallback)

Refresh Profiles and Relations.

public void
Refresh (Callback successCallback, Callback<PlayerIOError> errorCallback)

Refresh Profiles and Relations.

PublishingNetwork.Payments

public PublishingNetworkPayments
Payments  [read-only]

Access to PlayerIO Publishing Network payments

PublishingNetwork.Profiles

public PublishingNetworkProfiles
Profiles  [read-only]

Access to the PlayerIO Publishing Network profiles

PublishingNetwork.Relations

public PublishingNetworkRelations
Relations  [read-only]

Access to the users PlayerIO Publishing Network relations

PublishingNetwork.UserToken

public string
UserToken  [read-only]

A UserToken that can be used to authenticate as the current user.

PublishingNetwork.Refresh

public void
Refresh (Callback successCallback)

Refresh Profiles and Relations.

Arguments

Callback successCallback
Callback that will be called when the refresh is complete.

PublishingNetwork.Refresh

public void
Refresh (Callback successCallback, Callback<PlayerIOError> errorCallback)

Refresh Profiles and Relations.

Arguments

Callback successCallback
Callback that will be called when the refresh is complete.
Callback<PlayerIOError> errorCallback
Callback that will be called if the refresh fails.