Objective-C Client Reference

Entry class for the initial connection to Player.IO.

An Achievement

The Player.IO Achievements service

The Player.IO AdTrack service.

The BigDB service.

Represents information about the purchase of a PayVault item.

Access class to the various services.

A connetion to a multiplayer room.

Represents an BigDB array of values that can be accessed by index.

This class represents a BigDB Database Object that has a key and a collection of named properties.

An error in Player.IO

The error codes used by PIOError objects

The Player.IO ErrorLog service.

The Player.IO GameFS service.

A received game request.

The Player.IO GameRequests service

The object that contains the result of the GameRequestSendDialog

Represents a message sent between client and server.

The Multiplayer Service

An IOS Notification. You must specify either the "alert" key or the "badgeCount" using the setWithKey method to create a valid notification object.

Notifications Endpoint

The Player.IO Notifications service.

The YGN OneScore service

The Player.IO PayVault.

An entry in the user's PayVault history.

PlayerInsight

Error class for PlayerIO QuickConnect registration errors.

Information about a room returned from listRooms

The address and port where a game server can be reached

Represents information about an item in a user's Vault.

The Yahoo Service.

A Yahoo Profile

The YahooProfile Service.

The YahooRelations Service.