PlayerIO

The fastest way to build online games without breaking a sweat.

Unity3D Client Reference

Multiplayer  class documentationClass NotificationEndpoint

Namespace: PlayerIOClient
Language: C# / .NET

Notifications Endpoint

Properties

 
public Dictionary<string, string>
Configuration  [read-only]

The configuration of the endpoint

public bool
Enabled  [read-only]

Is this endpoint currently enabled?

public string
Identifier  [read-only]

The endpoint identifier (e.g, push device id or e-mail address...)

public string
Type  [read-only]

The type of the endpoint

NotificationEndpoint.Configuration

public Dictionary<string, string>
Configuration  [read-only]

The configuration of the endpoint

NotificationEndpoint.Enabled

public bool
Enabled  [read-only]

Is this endpoint currently enabled?

NotificationEndpoint.Identifier

public string
Identifier  [read-only]

The endpoint identifier (e.g, push device id or e-mail address...)

NotificationEndpoint.Type

public string
Type  [read-only]

The type of the endpoint