Posted: 15 Oct 2019Today we released a couple of features that give you more access control over your game.
Posted: 9 Oct 2018We are happy to announce that we have added a feature to the Multiplayer service that allows games to select which active Multiplayer Cluster to prioritize when creating rooms. This in turn allows you to have your players playing on the server that is physically closest to them, which should decrease network round-trip times and lead to smoother, better, faster gameplay!
Posted: 18 Aug 2018With the ever-evolving landscape of .Net, many of you have asked for a version of the PlayerIO Client Library that works with .Net Core.
Posted: 11 Nov 2017We've just released an improvement to Sitebox that allows you to access your sites over HTTPS.
Posted: 19 Jun 2017We've just released a few updates to the PlayerIO SDK that should be welcome news for every developer making iOS or Android builds, either through the native client libraries, or through Unity.
Posted: 15 Jun 2017We are proud to announce that the PlayerIO Unity SDK now has full support for WebGL builds, including running multiplayer over WebSockets!
Posted: 13 Jun 2017When Yahoo Games shut down last year, we took over the PlayerIO Platform, but Yahoo decided to shut down its games site, games.yahoo.com, which unfortunately had a big impact for many developers on this platform.
Posted: 25 Jan 2017Ever wanted to see which API requests were failing the most? Wanted to debug why a specific user's game didn’t load? See exactly which requests your multiplayer code is making? Or just found yourself wanting a real-time traffic inspector that lets you see exactly what your game is doing?