Posted: 18 Aug 2018With the ever-evolving landscape of .Net, many of you have asked for a version of the PlayerIO Client Library that works with .Net Core.
Posted: 11 Nov 2017We've just released an improvement to Sitebox that allows you to access your sites over HTTPS.
Posted: 19 Jun 2017We've just released a few updates to the PlayerIO SDK that should be welcome news for every developer making iOS or Android builds, either through the native client libraries, or through Unity.
Posted: 15 Jun 2017We are proud to announce that the PlayerIO Unity SDK now has full support for WebGL builds, including running multiplayer over WebSockets!
Posted: 13 Jun 2017When Yahoo Games shut down last year, we took over the PlayerIO Platform, but Yahoo decided to shut down its games site, games.yahoo.com, which unfortunately had a big impact for many developers on this platform.
Posted: 25 Jan 2017Ever wanted to see which API requests were failing the most? Wanted to debug why a specific user's game didn’t load? See exactly which requests your multiplayer code is making? Or just found yourself wanting a real-time traffic inspector that lets you see exactly what your game is doing?
Posted: 25 Nov 2016Some developers reached out to us and requested that we add support for the Persona.ly offerwall, so we have now integrated this service into PayVault.
Posted: 9 Nov 2016PayVault has just been given a much-needed refresh. We've added support for the most requested providers, iOS, Google Play and Steam, and we've removed the providers that have ceased to be relevant for monetizing a Flash or Mobile game today.