Posted: 19 Jun 2017We've just released a few updates to the PlayerIO SDK that should be welcome news for every developer making iOS or Android builds, either through the native client libraries, or through Unity.
Posted: 15 Jun 2017We are proud to announce that the PlayerIO Unity SDK now has full support for WebGL builds, including running multiplayer over WebSockets!
Posted: 13 Jun 2017When Yahoo Games shut down last year, we took over the PlayerIO Platform, but Yahoo decided to shut down its games site, games.yahoo.com, which unfortunately had a big impact for many developers on this platform.
Posted: 25 Jan 2017Ever wanted to see which API requests were failing the most? Wanted to debug why a specific user's game didn’t load? See exactly which requests your multiplayer code is making? Or just found yourself wanting a real-time traffic inspector that lets you see exactly what your game is doing?
Posted: 25 Nov 2016Some developers reached out to us and requested that we add support for the Persona.ly offerwall, so we have now integrated this service into PayVault.
Posted: 9 Nov 2016PayVault has just been given a much-needed refresh. We've added support for the most requested providers, iOS, Google Play and Steam, and we've removed the providers that have ceased to be relevant for monetizing a Flash or Mobile game today.
Posted: 6 Sep 2016As many of you have requested, the PlayerIO Unity3D SDK now supports the WebGL build target.
Posted: 29 Jun 2016It's been over a month now since we took over the PlayerIO service, and after listening to your feedback and considerations, we have decided to make the following changes to the pricing model: