PlayerIO

The fastest way to build online games without breaking a sweat.

Unity3D Client Reference

Multiplayer  class documentationClass GameRequest

Namespace: PlayerIOClient
Language: C# / .NET

A received game request

Properties

 
public DateTime
Created  [read-only]

When the request was received

public Dictionary<string, string>
Data  [read-only]

The game-specific extra data associated with this request

public string
SenderUserId  [read-only]

The user id of the user that sent the request

public string
Type  [read-only]

The request type of the request

GameRequest.Created

public DateTime
Created  [read-only]

When the request was received

GameRequest.Data

public Dictionary<string, string>
Data  [read-only]

The game-specific extra data associated with this request

GameRequest.SenderUserId

public string
SenderUserId  [read-only]

The user id of the user that sent the request

GameRequest.Type

public string
Type  [read-only]

The request type of the request