ActionScript3 Reference
Class PlayerIOError
Namespace: playerio
Language: ActionScript 3
Error object for most PlayerIO related errors This class is auto generated
Properties | |||
---|---|---|---|
public |
The type of error the PlayerIOError object represent |
||
Methods | |||
public |
Create a new PlayerIOError object. Errors initialized outside the api will have the type GeneralError |
||
Constants | |||
public static const |
PlayerIOError type if access is denied |
||
public static const |
PlayerIOError type if cannot access achievements before Refresh() has been called. |
||
public static const |
PlayerIOError type if check cookie required. |
||
public static const |
PlayerIOError type if the given argument value is outside the range of allowed values. |
||
public static const |
PlayerIOError type if could not locate the database object. |
||
public static const |
PlayerIOError type if the object exceeds the maximum allowed size for BigDB objects. |
||
public static const |
PlayerIOError type if the specified PayVault provider does not support buying coins |
||
public static const |
PlayerIOError type if cannot create circular references inside database objects |
||
public static const |
PlayerIOError type if the dialog was closed by the user |
||
public static const |
PlayerIOError type if the specified PayVault provider does not support direct purchase |
||
public static const |
PlayerIOError type if an error occurred while contacting an external service |
||
public static const |
PlayerIOError type if the game has been disabled, most likely because of missing payment. |
||
public static const |
PlayerIOError type if cannot access requests before Refresh() has been called. |
||
public static const |
PlayerIOError type if a game is required to do this action |
||
public static const |
PlayerIOError type if a general error occurred |
||
public static const |
PlayerIOError type if the server could not complete the heartbeat |
||
public static const |
PlayerIOError type if the index was out of bounds from the range of acceptable values |
||
public static const |
PlayerIOError type if an unexpected error occurred inside the Player.IO webservice. Please try again. |
||
public static const |
PlayerIOError type if the given argument did not have the expected value |
||
public static const |
PlayerIOError type if the auth given is invalid or malformatted |
||
public static const |
PlayerIOError type if the key given for the BigDB object is not a valid BigDB key. Keys must be between 1 and 50 characters. Only letters, numbers, hyphens, underbars, and spaces are allowed. |
||
public static const |
PlayerIOError type if the game code is invalid |
||
public static const |
PlayerIOError type if the given identifier does not match the expected format |
||
public static const |
PlayerIOError type if the value given for the index, does not match the expected type. |
||
public static const |
PlayerIOError type if the message is malformatted |
||
public static const |
PlayerIOError type if the given notifications endpoint is invalid |
||
public static const |
PlayerIOError type if the password supplied is incorrect |
||
public static const |
PlayerIOError type if the chosen provider is not configured correctly in the admin panel |
||
public static const |
PlayerIOError type if the chosen provider rejected one or more of the purchase arguments |
||
public static const |
PlayerIOError type if the supplied data is incorrect |
||
public static const |
PlayerIOError type if the given segment was invalid. |
||
public static const |
PlayerIOError type if the given type was invalid |
||
public static const |
PlayerIOError type if the item does not exist in the vault. |
||
public static const |
PlayerIOError type if the key is in use by another database object |
||
public static const |
PlayerIOError type if this client has been logged out |
||
public static const |
PlayerIOError type if you can't join the room when the RoomID is null or the empty string |
||
public static const |
PlayerIOError type if a value is missing |
||
public static const |
PlayerIOError type if there is an issue with the network |
||
public static const |
PlayerIOError type if there is no server in any of the selected server clusters for the game that are eligible to start a new room in (they're all at full capacity or there are no servers in any of the clusters). Either change the selected clusters for your game in the admin panel, try again later or start some more servers for one of your clusters. |
||
public static const |
PlayerIOError type if the key you specified is not set as searchable. You can change the searchable keys in the admin panel for the server type |
||
public static const |
PlayerIOError type if the user does not have enough coins in the PayVault to complete the purchase or debit. |
||
public static const |
PlayerIOError type if cannot access notification endpoints before Refresh() has been called. |
||
public static const |
PlayerIOError type if the operation was aborted because the user attempting the operation was not the original creator of the object accessed. |
||
public static const |
PlayerIOError type if cannot access OneScore before Refresh() has been called. |
||
public static const |
PlayerIOError type if the Publishing Network features are only avaliable when authenticated to PlayerIO using Publishing Network authentication. Authentication methods are managed in the connections setting of your game in the admin panel on PlayerIO. |
||
public static const |
PlayerIOError type if cannot access profile, friends, ignored before Publishing Network has been loaded. Please refresh Publishing Network first. |
||
public static const |
PlayerIOError type if the QuickConnect method (simple, facebook, kongregate...) is not enabled for the game. You can enable the various methods in the admin panel for the game |
||
public static const |
PlayerIOError type if you are unable to create room because there is already a room with the specified id |
||
public static const |
PlayerIOError type if the room data for the room was over the allowed size limit |
||
public static const |
PlayerIOError type if the room already has the maxmium amount of users in it. |
||
public static const |
PlayerIOError type if bigDB object could not be saved using optimistic locks as it's out of date. |
||
public static const |
PlayerIOError type if cannot find the achievement with the specified id. |
||
public static const |
PlayerIOError type if the connection requested is not known by the server |
||
public static const |
PlayerIOError type if the game requested is not known by the server |
||
public static const |
PlayerIOError type if the specified index does not exist. |
||
public static const |
PlayerIOError type if unable to locate the custom PartnerPay action with the given key |
||
public static const |
PlayerIOError type if there is no PayVault provider with the specified id |
||
public static const |
PlayerIOError type if there is no room running with that id |
||
public static const |
PlayerIOError type if the game you're connected to does not have a room type with the specified name |
||
public static const |
PlayerIOError type if the specified table does not exist. |
||
public static const |
PlayerIOError type if the user is unknown |
||
public static const |
PlayerIOError type if the method requested is not supported |
||
public static const |
PlayerIOError type if cannot access coins or items before vault has been loaded. Please refresh the vault first. |
PlayerIOError.type
public |
|
The type of error the PlayerIOError object represent
PlayerIOError.AccessDenied
public static const |
|
PlayerIOError type if access is denied
PlayerIOError.AchievementsNotLoaded
public static const |
|
PlayerIOError type if cannot access achievements before Refresh() has been called.
PlayerIOError.AdTrackCheckCookie
public static const |
|
PlayerIOError type if check cookie required.
PlayerIOError.ArgumentOutOfRange
public static const |
|
PlayerIOError type if the given argument value is outside the range of allowed values.
PlayerIOError.BigDBObjectDoesNotExist
public static const |
|
PlayerIOError type if could not locate the database object.
PlayerIOError.BigDBObjectTooLarge
public static const |
|
PlayerIOError type if the object exceeds the maximum allowed size for BigDB objects.
PlayerIOError.BuyingCoinsNotSupportedByProvider
public static const |
|
PlayerIOError type if the specified PayVault provider does not support buying coins
PlayerIOError.CircularReference
public static const |
|
PlayerIOError type if cannot create circular references inside database objects
PlayerIOError.DialogClosed
public static const |
|
PlayerIOError type if the dialog was closed by the user
PlayerIOError.DirectPurchaseNotSupportedByProvider
public static const |
|
PlayerIOError type if the specified PayVault provider does not support direct purchase
PlayerIOError.ExternalError
public static const |
|
PlayerIOError type if an error occurred while contacting an external service
PlayerIOError.GameDisabled
public static const |
|
PlayerIOError type if the game has been disabled, most likely because of missing payment.
PlayerIOError.GameRequestsNotLoaded
public static const |
|
PlayerIOError type if cannot access requests before Refresh() has been called.
PlayerIOError.GameRequired
public static const |
|
PlayerIOError type if a game is required to do this action
PlayerIOError.GeneralError
public static const |
|
PlayerIOError type if a general error occurred
PlayerIOError.HeartbeatFailed
public static const |
|
PlayerIOError type if the server could not complete the heartbeat
PlayerIOError.IndexOutOfBounds
public static const |
|
PlayerIOError type if the index was out of bounds from the range of acceptable values
PlayerIOError.InternalError
public static const |
|
PlayerIOError type if an unexpected error occurred inside the Player.IO webservice. Please try again.
PlayerIOError.InvalidArgument
public static const |
|
PlayerIOError type if the given argument did not have the expected value
PlayerIOError.InvalidAuth
public static const |
|
PlayerIOError type if the auth given is invalid or malformatted
PlayerIOError.InvalidBigDBKey
public static const |
|
PlayerIOError type if the key given for the BigDB object is not a valid BigDB key. Keys must be between 1 and 50 characters. Only letters, numbers, hyphens, underbars, and spaces are allowed.
PlayerIOError.InvalidGameCode
public static const |
|
PlayerIOError type if the game code is invalid
PlayerIOError.InvalidIdentifier
public static const |
|
PlayerIOError type if the given identifier does not match the expected format
PlayerIOError.InvalidIndexValue
public static const |
|
PlayerIOError type if the value given for the index, does not match the expected type.
PlayerIOError.InvalidMessageFormat
public static const |
|
PlayerIOError type if the message is malformatted
PlayerIOError.InvalidNotificationsEndpoint
public static const |
|
PlayerIOError type if the given notifications endpoint is invalid
PlayerIOError.InvalidPassword
public static const |
|
PlayerIOError type if the password supplied is incorrect
PlayerIOError.InvalidPayVaultProviderSetup
public static const |
|
PlayerIOError type if the chosen provider is not configured correctly in the admin panel
PlayerIOError.InvalidPurchaseArguments
public static const |
|
PlayerIOError type if the chosen provider rejected one or more of the purchase arguments
PlayerIOError.InvalidRegistrationData
public static const |
|
PlayerIOError type if the supplied data is incorrect
PlayerIOError.InvalidSegment
public static const |
|
PlayerIOError type if the given segment was invalid.
PlayerIOError.InvalidType
public static const |
|
PlayerIOError type if the given type was invalid
PlayerIOError.ItemNotInVault
public static const |
|
PlayerIOError type if the item does not exist in the vault.
PlayerIOError.KeyAlreadyUsed
public static const |
|
PlayerIOError type if the key is in use by another database object
PlayerIOError.LoggedOut
public static const |
|
PlayerIOError type if this client has been logged out
PlayerIOError.MissingRoomId
public static const |
|
PlayerIOError type if you can't join the room when the RoomID is null or the empty string
PlayerIOError.MissingValue
public static const |
|
PlayerIOError type if a value is missing
PlayerIOError.NetworkIssue
public static const |
|
PlayerIOError type if there is an issue with the network
PlayerIOError.NoServersAvailable
public static const |
|
PlayerIOError type if there is no server in any of the selected server clusters for the game that are eligible to start a new room in (they're all at full capacity or there are no servers in any of the clusters). Either change the selected clusters for your game in the admin panel, try again later or start some more servers for one of your clusters.
PlayerIOError.NotASearchColumn
public static const |
|
PlayerIOError type if the key you specified is not set as searchable. You can change the searchable keys in the admin panel for the server type
PlayerIOError.NotEnoughCoins
public static const |
|
PlayerIOError type if the user does not have enough coins in the PayVault to complete the purchase or debit.
PlayerIOError.NotificationsNotLoaded
public static const |
|
PlayerIOError type if cannot access notification endpoints before Refresh() has been called.
PlayerIOError.NotObjectCreator
public static const |
|
PlayerIOError type if the operation was aborted because the user attempting the operation was not the original creator of the object accessed.
PlayerIOError.OneScoreNotLoaded
public static const |
|
PlayerIOError type if cannot access OneScore before Refresh() has been called.
PlayerIOError.PlayerIOError
public |
|
Create a new PlayerIOError object. Errors initialized outside the api will have the type GeneralError
Arguments
message:String | |
id:int | |
PlayerIOError.PublishingNetworkNotAvailable
public static const |
|
PlayerIOError type if the Publishing Network features are only avaliable when authenticated to PlayerIO using Publishing Network authentication. Authentication methods are managed in the connections setting of your game in the admin panel on PlayerIO.
PlayerIOError.PublishingNetworkNotLoaded
public static const |
|
PlayerIOError type if cannot access profile, friends, ignored before Publishing Network has been loaded. Please refresh Publishing Network first.
PlayerIOError.QuickConnectMethodNotEnabled
public static const |
|
PlayerIOError type if the QuickConnect method (simple, facebook, kongregate...) is not enabled for the game. You can enable the various methods in the admin panel for the game
PlayerIOError.RoomAlreadyExists
public static const |
|
PlayerIOError type if you are unable to create room because there is already a room with the specified id
PlayerIOError.RoomDataTooLarge
public static const |
|
PlayerIOError type if the room data for the room was over the allowed size limit
PlayerIOError.RoomIsFull
public static const |
|
PlayerIOError type if the room already has the maxmium amount of users in it.
PlayerIOError.StaleVersion
public static const |
|
PlayerIOError type if bigDB object could not be saved using optimistic locks as it's out of date.
PlayerIOError.UnknownAchievement
public static const |
|
PlayerIOError type if cannot find the achievement with the specified id.
PlayerIOError.UnknownConnection
public static const |
|
PlayerIOError type if the connection requested is not known by the server
PlayerIOError.UnknownGame
public static const |
|
PlayerIOError type if the game requested is not known by the server
PlayerIOError.UnknownIndex
public static const |
|
PlayerIOError type if the specified index does not exist.
PlayerIOError.UnknownPartnerPayAction
public static const |
|
PlayerIOError type if unable to locate the custom PartnerPay action with the given key
PlayerIOError.UnknownPayVaultProvider
public static const |
|
PlayerIOError type if there is no PayVault provider with the specified id
PlayerIOError.UnknownRoom
public static const |
|
PlayerIOError type if there is no room running with that id
PlayerIOError.UnknownRoomType
public static const |
|
PlayerIOError type if the game you're connected to does not have a room type with the specified name
PlayerIOError.UnknownTable
public static const |
|
PlayerIOError type if the specified table does not exist.
PlayerIOError.UnknownUser
public static const |
|
PlayerIOError type if the user is unknown
PlayerIOError.UnsupportedMethod
public static const |
|
PlayerIOError type if the method requested is not supported
PlayerIOError.VaultNotLoaded
public static const |
|
PlayerIOError type if cannot access coins or items before vault has been loaded. Please refresh the vault first.