PlayerIO

The fastest way to build online games without breaking a sweat.

.NET Client Reference

Multiplayer  class documentationClass Notification

Namespace: PlayerIOClient
Language: C# / .NET

A Notification

Properties

 
public Dictionary<string, string>
Data  [read-only]

The notification data

public string
EndpointType  [read-only]

The type of notification endpoint that will receive this notification

public string
RecipientUserId  [read-only]

The intended recipient (userId) of this notification

Methods

 
public Notification
Set (string key, string value)

Add a specific argument to the Data of this notification

Notification.Data

public Dictionary<string, string>
Data  [read-only]

The notification data

Notification.EndpointType

public string
EndpointType  [read-only]

The type of notification endpoint that will receive this notification

Notification.RecipientUserId

public string
RecipientUserId  [read-only]

The intended recipient (userId) of this notification

Notification.Set

public Notification
Set (string key, string value)

Add a specific argument to the Data of this notification

Arguments

string key
The key to add
string value
The value to add