PlayerIO

The fastest way to build online games without breaking a sweat.

.NET Client Reference

Multiplayer  class documentationClass Client

Namespace: PlayerIOClient
Language: C# / .NET

Access class to the various Player.IO services.

Here are some examples on how to work with the client:

Properties

 
public Achievements
Achievements  [read-only]

Property used to access the Achievements service

public BigDB
BigDB  [read-only]

Property used to access the BigDB service.

public string
ConnectUserId  [read-only]

The ConnectUserId of this client

public ErrorLog
ErrorLog  [read-only]

Property used to access the ErrorLog service.

public GameFS
GameFS  [read-only]

Property used to access the GameFS service.

public GameRequests
GameRequests  [read-only]

Property used to access the GameRequests service

public Leaderboards
Leaderboards  [read-only]

Property used to access the Leaderboards service

public Multiplayer
Multiplayer  [read-only]

Property used to access the Multiplayer service.

public Notifications
Notifications  [read-only]

Property used to access the Notifications service.

public OneScore
OneScore  [read-only]

Property used to access the OneScore service

public PayVault
PayVault  [read-only]

Property used to access the PayVault service.

public PlayerInsight
PlayerInsight  [read-only]

Property used to access the PlayerInsight service.

public PublishingNetwork
PublishingNetwork  [read-only]

Property used to access the PlayerIO publishing network

public Web
Web  [read-only]

Property used to access the Http Request service.

Methods

 
public void
Logout ()

Shut down the client and remove all stored credentials.

Client.Achievements

public Achievements
Achievements  [read-only]

Property used to access the Achievements service

Client.BigDB

public BigDB
BigDB  [read-only]

Property used to access the BigDB service.

Client.ConnectUserId

public string
ConnectUserId  [read-only]

The ConnectUserId of this client

Client.ErrorLog

public ErrorLog
ErrorLog  [read-only]

Property used to access the ErrorLog service.

Client.GameFS

public GameFS
GameFS  [read-only]

Property used to access the GameFS service.

Client.GameRequests

public GameRequests
GameRequests  [read-only]

Property used to access the GameRequests service

Client.Leaderboards

public Leaderboards
Leaderboards  [read-only]

Property used to access the Leaderboards service

Client.Multiplayer

public Multiplayer
Multiplayer  [read-only]

Property used to access the Multiplayer service.

Client.Notifications

public Notifications
Notifications  [read-only]

Property used to access the Notifications service.

Client.OneScore

public OneScore
OneScore  [read-only]

Property used to access the OneScore service

Client.PayVault

public PayVault
PayVault  [read-only]

Property used to access the PayVault service.

Client.PlayerInsight

public PlayerInsight
PlayerInsight  [read-only]

Property used to access the PlayerInsight service.

Client.PublishingNetwork

public PublishingNetwork
PublishingNetwork  [read-only]

Property used to access the PlayerIO publishing network

Client.Web

public Web
Web  [read-only]

Property used to access the Http Request service.

Client.Logout

public void
Logout ()

Shut down the client and remove all stored credentials.