PlayerIO

The fastest way to build online games without breaking a sweat.

Multiplayer Code Reference

C# multiplayer code reference documenatation for class: Game<P>Class: Game<P>

The base class for all Player.IO Games. Inherit from this class to build your game.

C# multiplayer code reference documenatation for class: AchievementClass: Achievement

An Achievement

C# multiplayer code reference documenatation for class: AchievementsClass: Achievements

The Player.IO Achievements service

C# multiplayer code reference documenatation for class: BasePlayerClass: BasePlayer

The base class you inherit from for your Player class.

C# multiplayer code reference documenatation for class: BigDBClass: BigDB

The Player.IO BigDB service.

C# multiplayer code reference documenatation for class: BuyItemInfoClass: BuyItemInfo

Represents information about the purchase of a PayVault item.

C# multiplayer code reference documenatation for class: DatabaseArrayClass: DatabaseArray

Represents an BigDB array of values that can be accessed by index.

C# multiplayer code reference documenatation for class: DatabaseObjectClass: DatabaseObject

This class represents a BigDB Database Object that has a Key and a collection of named properties.

C# multiplayer code reference documenatation for class: DebugActionClass: DebugAction

Assign this attribute to any method on your Game class, and the development server will feature buttons to trigger your method.

C# multiplayer code reference documenatation for class: EmbeddedResourceClass: EmbeddedResource

A simple class to access resources embedded into the game assembly (.dll file).

C# multiplayer code reference documenatation for class: ErrorLogClass: ErrorLog

The Player.IO ErrorLog service

C# multiplayer code reference documenatation for class: GameFSClass: GameFS

The Player.IO GameFS Service

C# multiplayer code reference documenatation for class: GameRequestClass: GameRequest

A received game request

C# multiplayer code reference documenatation for class: GameRequestsClass: GameRequests

The Player.IO GameRequests service

C# multiplayer code reference documenatation for class: HttpResponseClass: HttpResponse

The response from a HTTP Get or Post request

C# multiplayer code reference documenatation for class: LeaderboardEntryClass: LeaderboardEntry

Leaderboard entry

C# multiplayer code reference documenatation for class: LeaderboardsClass: Leaderboards

The Player.IO Leaderboard service

C# multiplayer code reference documenatation for class: MessageClass: Message

Represents a message sent between client and server.

C# multiplayer code reference documenatation for class: NotificationClass: Notification

A Notification

C# multiplayer code reference documenatation for class: NotificationEndpointClass: NotificationEndpoint

Notifications Endpoint

C# multiplayer code reference documenatation for class: NotificationsClass: Notifications

The Player.IO Notifications service

C# multiplayer code reference documenatation for class: PayVaultClass: PayVault

The Player.IO PayVault.

C# multiplayer code reference documenatation for class: PayVaultHistoryEntryClass: PayVaultHistoryEntry

An entry in a user's PayVault history

C# multiplayer code reference documenatation for class: PlayerInsightClass: PlayerInsight

PlayerInsight

C# multiplayer code reference documenatation for class: PublishingNetworkClass: PublishingNetwork

PlayerIO Publishing Network

C# multiplayer code reference documenatation for class: PublishingNetworkProfileClass: PublishingNetworkProfile

A PlayerIO Publishing Network profile

C# multiplayer code reference documenatation for class: PublishingNetworkProfilesClass: PublishingNetworkProfiles

The PlayerIO Publishing Network profile service

C# multiplayer code reference documenatation for class: PublishingNetworkRelationsClass: PublishingNetworkRelations

The PlayerIO Publishing Network relations service

C# multiplayer code reference documenatation for class: RoomDataClass: RoomData

The room data for a given room. Besides the .Save() method, the class behaves exactly like a dictionary of string to string values.

C# multiplayer code reference documenatation for class: RoomTypeAttributeClass: RoomTypeAttribute

Use the [RoomType] attribute to assign a room type to a Game class.

C# multiplayer code reference documenatation for class: TimerClass: Timer

A timer created by the Game.AddTimer(...) or Game.ScheduleCallback(...) methods

C# multiplayer code reference documenatation for class: VaultItemClass: VaultItem

Represents information about an item in a user's Vault.

C# multiplayer code reference documenatation for class: WebClass: Web

An easy way to communicate with servers and services outside Player.IO via http requests