Unity3D Client Reference

Entry class for the initial connection to Player.IO

An Achievement

The Player.IO Achievements service

The Player.IO BigDB service.

Represents information about the purchase of a PayVault item.

Access class to the various Player.IO services.

A connection into a running Player.IO multiplayer room

Represents an BigDB array of values that can be accessed by index.

This class represents a BigDB Database Object that has a Key and a collection of named properties.

The Player.IO ErrorLog service

The Player.IO GameFS Service

A received game request

The Player.IO GameRequests service

Leaderboard entry

The Player.IO Leaderboard service

Represents a message sent between client and server.

The Player.IO Multiplayer Service

A Notification

Notifications Endpoint

The Player.IO Notifications service

The Player.IO PayVault.

An entry in a user's PayVault history

PlayerInsight

If there are any errors when using the SimpleRegister method of QuickConnect, you will get back an error object of this type that holds more detail about the cause of the error. You can use this information to provide better help for your users when they are filling out your registration form.

PlayerIO Publishing Network

The PlayerIO Publishing Network payments service

A PlayerIO Publishing Network profile

The PlayerIO Publishing Network profile service

The PlayerIO Publishing Network relations service

Entry class for making a QuickConnect connection to Player.IO

Class that describes a room instance. Instances of this class are returned by client.Multiplayer.ListRooms requests

The address and port where a server can be reached.

Represents information about an item in a user's Vault.