PlayerIO

The fastest way to build online games without breaking a sweat.

Unity3D Client Reference

Multiplayer  class documentationClass Achievement

Namespace: PlayerIOClient
Language: C# / .NET

An Achievement

Properties

 
public bool
Completed  [read-only]

True when Progress==ProgressGoal

public string
Description  [read-only]

The description

public string
Id  [read-only]

The id of the achievement

public string
ImageUrl  [read-only]

A url to the image of the achievement

public DateTime
LastUpdated  [read-only]

Last updated time, in UTC

public int
Progress  [read-only]

Current progress made towards the ProgressGoal of this achievement

public int
ProgressGoal  [read-only]

The progress value to reach to complete the achievement

public Double
ProgressRatio  [read-only]

A value in the range [0:1] indicating the progress made towards completion.

public string
Title  [read-only]

The title of the achievement

Achievement.Completed

public bool
Completed  [read-only]

True when Progress==ProgressGoal

Achievement.Description

public string
Description  [read-only]

The description

Achievement.Id

public string
Id  [read-only]

The id of the achievement

Achievement.ImageUrl

public string
ImageUrl  [read-only]

A url to the image of the achievement

Achievement.LastUpdated

public DateTime
LastUpdated  [read-only]

Last updated time, in UTC

Achievement.Progress

public int
Progress  [read-only]

Current progress made towards the ProgressGoal of this achievement

Achievement.ProgressGoal

public int
ProgressGoal  [read-only]

The progress value to reach to complete the achievement

Achievement.ProgressRatio

public Double
ProgressRatio  [read-only]

A value in the range [0:1] indicating the progress made towards completion.

Achievement.Title

public string
Title  [read-only]

The title of the achievement