PlayerIO

The fastest way to build online games without breaking a sweat.

Multiplayer Clusters in different geographical locations

Posted: 9 Oct 2018

We are happy to announce that we have added a feature to the Multiplayer service that allows games to select which active Multiplayer Cluster to prioritize when creating rooms. This in turn allows you to have your players playing on the server that is physically closest to them, which should decrease network round-trip times and lead to smoother, better, faster gameplay!

To use this feature, you need to have at least one private PlayerIO cluster, and depending on your setup you can then divide your players between all active clusters, your own and the shared PlayerIO cluster.

You can also use this feature to control live traffic to your development server. For example, you can direct specific users who have issues in your game, so that you can debug their game session in real-time.

All the needed information and setup instructions can be found in the Multiple Multiplayer Clusters documentation.

For more information on how to get your own private PlayerIO cluster, please contact us.