PlayerIO

The fastest way to build online games without breaking a sweat.

.NET Client Reference

C# multiplayer code reference documentation for class: PlayerIOClass: PlayerIO

Entry class for the initial connection to Player.IO

C# multiplayer code reference documentation for class: AchievementClass: Achievement

An Achievement

C# multiplayer code reference documentation for class: AchievementsClass: Achievements

The Player.IO Achievements service

C# multiplayer code reference documentation for class: BigDBClass: BigDB

The Player.IO BigDB service.

C# multiplayer code reference documentation for class: BuyItemInfoClass: BuyItemInfo

Represents information about the purchase of a PayVault item.

C# multiplayer code reference documentation for class: ClientClass: Client

Access class to the various Player.IO services.

C# multiplayer code reference documentation for class: ConnectionClass: Connection

A connection into a running Player.IO multiplayer room

C# multiplayer code reference documentation for class: DatabaseArrayClass: DatabaseArray

Represents an BigDB array of values that can be accessed by index.

C# multiplayer code reference documentation for class: DatabaseObjectClass: DatabaseObject

This class represents a BigDB Database Object that has a Key and a collection of named properties.

C# multiplayer code reference documentation for class: ErrorLogClass: ErrorLog

The Player.IO ErrorLog service

C# multiplayer code reference documentation for class: GameFSClass: GameFS

The Player.IO GameFS Service

C# multiplayer code reference documentation for class: GameRequestClass: GameRequest

A received game request

C# multiplayer code reference documentation for class: GameRequestsClass: GameRequests

The Player.IO GameRequests service

C# multiplayer code reference documentation for class: MessageClass: Message

Represents a message sent between client and server.

C# multiplayer code reference documentation for class: MultiplayerClass: Multiplayer

The Player.IO Multiplayer Service

C# multiplayer code reference documentation for class: OneScoreClass: OneScore

The Player.IO OneScore service

C# multiplayer code reference documentation for class: OneScoreValueClass: OneScoreValue

OneScore value and Percentile

C# multiplayer code reference documentation for class: PayVaultClass: PayVault

The Player.IO PayVault.

C# multiplayer code reference documentation for class: PayVaultHistoryEntryClass: PayVaultHistoryEntry

An entry in a user's PayVault history

C# multiplayer code reference documentation for class: PlayerInsightClass: PlayerInsight

PlayerInsight

C# multiplayer code reference documentation for class: PlayerIORegistrationErrorClass: PlayerIORegistrationError

If there are any errors when using the SimpleRegister method of QuickConnect, you will get back an error object of this type that holds more detail about the cause of the error. You can use this information to provide better help for your users when they are filling out your registration form.

C# multiplayer code reference documentation for class: QuickConnectClass: QuickConnect

Entry class for making a QuickConnect connection to Player.IO

C# multiplayer code reference documentation for class: ServerEndpointClass: ServerEndpoint

The address and port where a server can be reached.

C# multiplayer code reference documentation for class: VaultItemClass: VaultItem

Represents information about an item in a user's Vault.

C# multiplayer code reference documentation for class: YahooClass: Yahoo

Yahoo

C# multiplayer code reference documentation for class: YahooPaymentsClass: YahooPayments

The Yahoo payments service

C# multiplayer code reference documentation for class: YahooProfileClass: YahooProfile

A Yahoo profile

C# multiplayer code reference documentation for class: YahooProfilesClass: YahooProfiles

The Yahoo profile service

C# multiplayer code reference documentation for class: YahooRelationsClass: YahooRelations

The Yahoo relations service