.NET Client Reference
![C# multiplayer code reference documentation for class: PlayerIO](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Entry class for the initial connection to Player.IO
![C# multiplayer code reference documentation for class: Achievement](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
An Achievement
![C# multiplayer code reference documentation for class: Achievements](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO Achievements service
![C# multiplayer code reference documentation for class: BigDB](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO BigDB service.
![C# multiplayer code reference documentation for class: BuyItemInfo](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Represents information about the purchase of a PayVault item.
![C# multiplayer code reference documentation for class: Client](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Access class to the various Player.IO services.
![C# multiplayer code reference documentation for class: Connection](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
A connection into a running Player.IO multiplayer room
![C# multiplayer code reference documentation for class: DatabaseArray](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Represents an BigDB array of values that can be accessed by index.
![C# multiplayer code reference documentation for class: DatabaseObject](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
This class represents a BigDB Database Object that has a Key and a collection of named properties.
![C# multiplayer code reference documentation for class: ErrorLog](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO ErrorLog service
![C# multiplayer code reference documentation for class: GameFS](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO GameFS Service
![C# multiplayer code reference documentation for class: GameRequest](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
A received game request
![C# multiplayer code reference documentation for class: GameRequests](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO GameRequests service
![C# multiplayer code reference documentation for class: LeaderboardEntry](/generate-asset/638576453766406604/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Leaderboard entry
![C# multiplayer code reference documentation for class: Leaderboards](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO Leaderboard service
![C# multiplayer code reference documentation for class: Message](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Represents a message sent between client and server.
![C# multiplayer code reference documentation for class: Multiplayer](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO Multiplayer Service
![C# multiplayer code reference documentation for class: Notification](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
A Notification
![C# multiplayer code reference documentation for class: NotificationEndpoint](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Notifications Endpoint
![C# multiplayer code reference documentation for class: Notifications](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO Notifications service
![C# multiplayer code reference documentation for class: PayVault](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The Player.IO PayVault.
![C# multiplayer code reference documentation for class: PayVaultHistoryEntry](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
An entry in a user's PayVault history
![C# multiplayer code reference documentation for class: PlayerInsight](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
PlayerInsight
![C# multiplayer code reference documentation for class: PlayerIORegistrationError](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
If there are any errors when using the SimpleRegister method of QuickConnect, you will get back an error object of this type that holds more detail about the cause of the error. You can use this information to provide better help for your users when they are filling out your registration form.
![C# multiplayer code reference documentation for class: PublishingNetwork](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
PlayerIO Publishing Network
![C# multiplayer code reference documentation for class: PublishingNetworkPayments](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The PlayerIO Publishing Network payments service
![C# multiplayer code reference documentation for class: PublishingNetworkProfile](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
A PlayerIO Publishing Network profile
![C# multiplayer code reference documentation for class: PublishingNetworkProfiles](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The PlayerIO Publishing Network profile service
![C# multiplayer code reference documentation for class: PublishingNetworkRelations](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The PlayerIO Publishing Network relations service
![C# multiplayer code reference documentation for class: QuickConnect](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Entry class for making a QuickConnect connection to Player.IO
![C# multiplayer code reference documentation for class: RoomInfo](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Class that describes a room instance. Instances of this class are returned by client.Multiplayer.ListRooms requests
![C# multiplayer code reference documentation for class: ServerEndpoint](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
The address and port where a server can be reached.
![C# multiplayer code reference documentation for class: VaultItem](/generate-asset/638576453766562603/File/m/i/icons/csharp.tD8jVTwP-990hhoYpYPbow.png)
Represents information about an item in a user's Vault.