PlayerIO

The fastest way to build online games without breaking a sweat.

.NET Client Reference

Multiplayer  class documentationClass ErrorLog

Namespace: PlayerIOClient
Language: C# / .NET

The Player.IO ErrorLog service

Here are some simple examples:

Methods

 
public void
WriteError (string error, string details, string stacktrace, Dictionary<string, string> extraData)

Write an entry to the games error log. In development the error are just written to the console, in production they're written to a database and browseable from the admin panel

public void
WriteError (string error, Exception exception)

Write an entry to the game's error log. In development the error are just written to the console, in production they're written to a database and browseable from the admin panel

public void
WriteError (string error)

Write an entry to the game's error log. In development the errors are just written to the console, in production they're written to a database and browseable from the admin panel

ErrorLog.WriteError

public void
WriteError (string error, string details, string stacktrace, Dictionary<string, string> extraData)

Write an entry to the games error log. In development the error are just written to the console, in production they're written to a database and browseable from the admin panel

Arguments

string error
A short string describing the error without details. Example 'Object not set to instance of an object'
string details
Describe the error in more detail if you have it. Example 'couldn't find the user 'bob' in the current game'
string stacktrace
The stacktrace (if available) of the error
Dictionary<string, string> extraData
Any extra data you'd like to associate with the error log entry

ErrorLog.WriteError

public void
WriteError (string error, Exception exception)

Write an entry to the game's error log. In development the error are just written to the console, in production they're written to a database and browseable from the admin panel

Arguments

string error
A short string describing the error without details. Example 'Unhandled exception'
Exception exception
The exception that caused the error

ErrorLog.WriteError

public void
WriteError (string error)

Write an entry to the game's error log. In development the errors are just written to the console, in production they're written to a database and browseable from the admin panel

Arguments

string error
A short string describing the error without details. Example 'Unhandled exception'