PlayerIO

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Multiplayer Reference

Multiplayer  class documentationClass PublishingNetworkProfiles

Namespace: PlayerIO.GameLibrary
Language: C# / .NET

The PlayerIO Publishing Network profile service

Properties

 
public PublishingNetworkProfile
MyProfile  [read-only]

The profile of the current user

Methods

 
public void
LoadProfiles (String[] userIds, Callback<PublishingNetworkProfile[]> successCallback)

Load a set of PlayerIO Publishing Network profiles

public void
LoadProfiles (String[] userIds, Callback<PublishingNetworkProfile[]> successCallback, Callback<PlayerIOError> errorCallback)

Load a set of PlayerIO Publishing Network profiles

PublishingNetworkProfiles.MyProfile

public PublishingNetworkProfile
MyProfile  [read-only]

The profile of the current user

PublishingNetworkProfiles.LoadProfiles

public void
LoadProfiles (String[] userIds, Callback<PublishingNetworkProfile[]> successCallback)

Load a set of PlayerIO Publishing Network profiles

Arguments

String[] userIds
The userIds of the profiles to load.
Callback<PublishingNetworkProfile[]> successCallback
Callback that will be called with the loaded profiles.

PublishingNetworkProfiles.LoadProfiles

public void
LoadProfiles (String[] userIds, Callback<PublishingNetworkProfile[]> successCallback, Callback<PlayerIOError> errorCallback)

Load a set of PlayerIO Publishing Network profiles

Arguments

String[] userIds
The userIds of the profiles to load.
Callback<PublishingNetworkProfile[]> successCallback
Callback that will be called with the loaded profiles.
Callback<PlayerIOError> errorCallback
Callback that will be called if the load fails.