PlayerIO

The fastest way to build online games without breaking a sweat.

Android and iOS SDK updates

Posted: 19 Jun 2017

We've just released a few updates to the PlayerIO SDK that should be welcome news for every developer making iOS or Android builds, either through the native client libraries, or through Unity.

  • The Unity client library for the iOS target now supports bitcode. This should make it a lot easier to create optimized iOS builds.
  • The Unity client library for the Android target now supports the new IL2CPP scripting backend, which should be faster than the old Mono scripting backend, making your games run better.
  • The Android client library has been updated with support for the PlayerIO Publishing Network.
  • We've cleaned up the Unity client library, and it is now just a single .dll file, which makes it easier to import it into your Unity projects. You can also still use the included .unitypackage to import it.