Player.IO

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Unity3D Client Reference

Multiplayer  class documentationClass Client

Namespace: PlayerIOClient
Language: C# / .NET

Access class to the various Player.IO services.

Here are some examples on how to work with the client:

Properties

 
public BigDB
BigDB  [read-only]

Property used to access the BigDB service.

public string
ConnectUserId  [read-only]

The ConnectUserId of this client

public ErrorLog
ErrorLog  [read-only]

Property used to access the ErrorLog service.

public GameFS
GameFS  [read-only]

Property used to access the GameFS service.

public Multiplayer
Multiplayer  [read-only]

Property used to access the Multiplayer service.

public PartnerPay
PartnerPay  [read-only]

Property used to access the PartnerPay service.

public PayVault
PayVault  [read-only]

Property used to access the PayVault service.

Client.BigDB

public BigDB
BigDB  [read-only]

Property used to access the BigDB service.

Client.ConnectUserId

public string
ConnectUserId  [read-only]

The ConnectUserId of this client

Client.ErrorLog

public ErrorLog
ErrorLog  [read-only]

Property used to access the ErrorLog service.

Client.GameFS

public GameFS
GameFS  [read-only]

Property used to access the GameFS service.

Client.Multiplayer

public Multiplayer
Multiplayer  [read-only]

Property used to access the Multiplayer service.

Client.PartnerPay

public PartnerPay
PartnerPay  [read-only]

Property used to access the PartnerPay service.

Client.PayVault

public PayVault
PayVault  [read-only]

Property used to access the PayVault service.