Unity3D Client Reference
Class Client
Namespace: PlayerIOClient
Language: C# / .NET
Access class to the various Player.IO services.
Here are some examples on how to work with the client:
Properties
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| public BigDB |
Property used to access the BigDB service.
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| public string |
The ConnectUserId of this client
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| public ErrorLog |
Property used to access the ErrorLog service.
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| public GameFS |
Property used to access the GameFS service.
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| public Multiplayer |
Property used to access the Multiplayer service.
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| public PartnerPay |
Property used to access the PartnerPay service.
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| public PayVault |
Property used to access the PayVault service.
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Client.BigDB
Property used to access the BigDB service.
Client.ConnectUserId
The ConnectUserId of this client
Client.ErrorLog
Property used to access the ErrorLog service.
Client.GameFS
Property used to access the GameFS service.
Client.Multiplayer
Property used to access the Multiplayer service.
Client.PartnerPay
Property used to access the PartnerPay service.
Client.PayVault
Property used to access the PayVault service.