Support for web requests from serverside code, for easy integration with third party (or your own) services.
read more »Player.IO is no longer in beta, and we're now accepting paid accounts.
view pricing »Player.IO is easy to integrate with a userbase like Facebook or MySpace, for auto-login into your game.
You can even partition the game data so that Facebook users only sees data from other Facebook users, and MySpace users only see other MySpace users.
Player.IO provides an easy to use, scalable multiplayer service, allowing you to just focus on the gameplay.
Player.IO is also easy to integrate with all popular web frameworks, so whatever you use for the game website, it should be easy to display whatever data you want in whatever way you want.
Hosting and scaling is completely taken care of, plus the service is super easy to use so even new developers can achive great results with little effort.
There are no forced visual components from Player.IO, so the game can completely blend into the visual style of the campaign.
Player.IO provides everything you need to get started making your own multiplayer game, including sample code, documentation, and tutorials.
Get started for free, and upgrade to more features when you've got the traction to warrant it.
Need a kick-ass game or just need to get help getting started with the tools? In either case Player.IO studios is the company you want to talk to.
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We've got a bunch of documentation to help you, no matter if you're just getting started, or if you just need the reference documentation.
This game is using custom multiplayer code running on the Player.IO server cluster
Multiplayer games are way more fun with other people. Invite a friend to join, ask them to open up http://playerio.com in a browser.
The sourcecode for this game is available to take, learn from, and build upon.
You're in space.
You don't like other players.
Shoot them before they shoot you.