Player.IO

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.NET Client Reference

C# multiplayer code reference documenatation for class: PlayerIOClass: PlayerIO

Entry class for the initial connection to Player.IO

C# multiplayer code reference documenatation for class: BigDBClass: BigDB

The Player.IO BigDB service.

C# multiplayer code reference documenatation for class: BuyItemInfoClass: BuyItemInfo

Represents information about the purchase of a PayVault item.

C# multiplayer code reference documenatation for class: ClientClass: Client

Access class to the various Player.IO services.

C# multiplayer code reference documenatation for class: ConnectionClass: Connection

A connection into a running Player.IO multiplayer room

C# multiplayer code reference documenatation for class: DatabaseArrayClass: DatabaseArray

Represents an BigDB array of values that can be accessed by index.

C# multiplayer code reference documenatation for class: DatabaseObjectClass: DatabaseObject

This class represents a BigDB Database Object that has a Key and a collection of named properties.

C# multiplayer code reference documenatation for class: ErrorLogClass: ErrorLog

The Player.IO ErrorLog service

C# multiplayer code reference documenatation for class: GameFSClass: GameFS

The Player.IO GameFS Service

C# multiplayer code reference documenatation for class: MessageClass: Message

Represents a message sent between client and server.

C# multiplayer code reference documenatation for class: MultiplayerClass: Multiplayer

The Player.IO Multiplayer Service

C# multiplayer code reference documenatation for class: PartnerPayClass: PartnerPay

The Player.IO PartnerPay service.

C# multiplayer code reference documenatation for class: PayVaultClass: PayVault

The Player.IO PayVault.

C# multiplayer code reference documenatation for class: PayVaultHistoryEntryClass: PayVaultHistoryEntry

An entry in a user's PayVault history

C# multiplayer code reference documenatation for class: PlayerIORegistrationErrorClass: PlayerIORegistrationError

If there are any errors when using the SimpleRegister method of QuickConnect, you will get back an error object of this type that holds more detail about the cause of the error. You can use this information to provide better help for your users when they are filling out your registration form.

C# multiplayer code reference documenatation for class: QuickConnectClass: QuickConnect

Entry class for making a QuickConnect connection to Player.IO

C# multiplayer code reference documenatation for class: ServerEndpointClass: ServerEndpoint

The address and port where a server can be reached.

C# multiplayer code reference documenatation for class: VaultItemClass: VaultItem

Represents information about an item in a user's Vault.