If you are unfamiliar with either C# or Actionscript programming, you might find the following resources useful:
The base class for all Player.IO Games. Inherit from this class to build your game.
The base class you inherit from for your Player class.
The Player.IO BigDB service.
The client let's you access Player.IO webservices from your serverside code.
Represents an BigDB array of values that can be accessed by index.
This class represents a BigDB Database Object that has a Key and a collection of named properties.
Assign this attribute to any method on your Game class, and the development server will feature buttons to trigger your method.
A simple class to access resources embedded into the game assembly (.dll file).
The Player.IO ErrorLog service
Access to files stored in GameFS
The response from a HTTP Get or Post request
Represents a message sent between client and server.
The room data for a given room. Besides the .Save() method, the class behaves exactly like a dictionary of string to string values.
A timer created by the Game.AddTimer(...) or Game.ScheduleCallback(...) methods
An easy way to communicate with servers and services outside Player.IO via http requests
API wrapper that is used to connect to the PlayerIO webservices
Provides access to the BigDB service provided by Player.IO.
An instance of this class is returned to the callback function when successfully connecting to the PlayerIO webservice. Contains references to all APIs currently exposed by the PlayerIO ActionScript API
Allows the client to connect to the Multiplayer servers
Player.IO BigDB Database object
Allows developers to write entries to the Player.IO error log from ActionScript
Allows developers to access files stores in GameFS
Message object either sent or received from the server
Provides access to the Multiplayer services provided by Player.IO.
Error object for most PlayerIO related errors This class is auto generated
Error object PlayerIO QuickConnect registration errors This class is auto generated
Used to authenticate users towards 3rd party user bases. This class must be accessed via PlayerIO.quickConnect
Class that describes a room instance. Instances of this class is returned by client.multiplayer.listRooms requests