If you are unfamiliar with either C# or Actionscript programming, you might find the following resources useful:
The base class for all Player.IO Games. Inherit from this class to build your game.
The base class you inherit from for your Player class.
The Player.IO BigDB service.
Represents information about the purchase of a PayVault item.
Represents an BigDB array of values that can be accessed by index.
This class represents a BigDB Database Object that has a Key and a collection of named properties.
Assign this attribute to any method on your Game class, and the development server will feature buttons to trigger your method.
A simple class to access resources embedded into the game assembly (.dll file).
The Player.IO ErrorLog service
The Player.IO GameFS Service
The response from a HTTP Get or Post request
Represents a message sent between client and server.
The Player.IO PartnerPay service.
The Player.IO PayVault.
An entry in a user's PayVault history
The room data for a given room. Besides the .Save() method, the class behaves exactly like a dictionary of string to string values.
Use the [RoomType] attribute to assign a room type to a Game class.
A timer created by the Game.AddTimer(...) or Game.ScheduleCallback(...) methods
Represents information about an item in a user's Vault.
An easy way to communicate with servers and services outside Player.IO via http requests
API wrapper that is used to connect to the PlayerIO webservices
Provides access to the BigDB service provided by Player.IO.
An instance of this class is returned to the callback function when successfully connecting to the PlayerIO webservice. Contains references to all APIs currently exposed by the PlayerIO ActionScript API
Allows the client to connect to the Multiplayer servers
Player.IO BigDB Database object
Allows developers to write entries to the Player.IO error log from ActionScript
Allows developers to access files stores in GameFS
Message object either sent or received from the server
Provides access to the Multiplayer services provided by Player.IO.
Provides access to the PartnerPay services provided by Player.IO.
Provides access to the PayVault service provided by Player.IO.
Entry in the users pay vault history
Error object for most PlayerIO related errors This class is auto generated
Error object PlayerIO QuickConnect registration errors This class is auto generated
Used to authenticate users towards 3rd party user bases. This class must be accessed via PlayerIO.quickConnect
Class that describes a room instance. Instances of this class is returned by client.multiplayer.listRooms requests
An item in a users PayVault.
Entry class for the initial connection to Player.IO
The Player.IO BigDB service.
Represents information about the purchase of a PayVault item.
Access class to the various Player.IO services.
A connection into a running Player.IO multiplayer room
Represents an BigDB array of values that can be accessed by index.
This class represents a BigDB Database Object that has a Key and a collection of named properties.
The Player.IO ErrorLog service
The Player.IO GameFS Service
Represents a message sent between client and server.
The Player.IO Multiplayer Service
The Player.IO PartnerPay service.
The Player.IO PayVault.
An entry in a user's PayVault history
If there are any errors when using the SimpleRegister method of QuickConnect, you will get back an error object of this type that holds more detail about the cause of the error. You can use this information to provide better help for your users when they are filling out your registration form.
Entry class for making a QuickConnect connection to Player.IO
The address and port where a server can be reached.
Represents information about an item in a user's Vault.
Entry class for the initial connection to Player.IO
The Player.IO BigDB service.
Represents information about the purchase of a PayVault item.
Access class to the various Player.IO services.
A connection into a running Player.IO multiplayer room
Represents an BigDB array of values that can be accessed by index.
This class represents a BigDB Database Object that has a Key and a collection of named properties.
The Player.IO ErrorLog service
The Player.IO GameFS Service
Represents a message sent between client and server.
The Player.IO Multiplayer Service
The Player.IO PartnerPay service.
The Player.IO PayVault.
An entry in a user's PayVault history
If there are any errors when using the SimpleRegister method of QuickConnect, you will get back an error object of this type that holds more detail about the cause of the error. You can use this information to provide better help for your users when they are filling out your registration form.
Entry class for making a QuickConnect connection to Player.IO
The address and port where a server can be reached.
Represents information about an item in a user's Vault.