by mfranzs » August 1st, 2011, 12:00 am
by Benjaminsen » August 1st, 2011, 7:52 pm
by mfranzs » August 2nd, 2011, 2:35 am
by mfranzs » August 4th, 2011, 3:13 am
ErrorLog.WriteError("Test.");
Error 3 An object reference is required for the non-static field, method, or property 'PlayerIO.GameLibrary.ErrorLog.WriteError(string)' Gamelocationhere\Serverside Code\Game Code\Game.cs 2158 33 Game Code.VS2010
by mfranzs » August 5th, 2011, 1:29 am
ErrorLog e = new ErrorLog();
Error 3 Cannot create an instance of the abstract class or interface 'PlayerIO.GameLibrary.ErrorLog' C:\Users\Martin\Dropbox\multiplayer_experiments\Jetpack4\Serverside Code\Game Code\Game.cs 175 26 Game Code.VS2010
by Oliver » August 5th, 2011, 10:04 pm
GotMessage(...){
PlayerIO.ErrorLog.Write....
}
by mfranzs » August 5th, 2011, 10:14 pm
by mfranzs » August 7th, 2011, 10:59 pm
by Oliver » August 11th, 2011, 7:28 pm
by mfranzs » August 12th, 2011, 1:30 am
by mfranzs » August 13th, 2011, 4:56 pm
by Oliver » August 29th, 2011, 2:34 am
by mfranzs » September 3rd, 2011, 9:56 pm
by Oliver » September 6th, 2011, 7:42 pm
by mfranzs » September 6th, 2011, 8:18 pm
by Oliver » September 6th, 2011, 8:30 pm
by mfranzs » September 6th, 2011, 10:59 pm
by mfranzs » September 7th, 2011, 2:30 am
NewGame.zip contains an executable file. For security reasons, Gmail does not allow you to send this type of file.
by Oliver » September 7th, 2011, 5:38 am
by mfranzs » September 7th, 2011, 8:39 pm
by azuanagames » September 10th, 2011, 2:31 am
by mfranzs » September 10th, 2011, 3:24 am
by FulaFisken » September 10th, 2011, 3:07 pm
azuanagames wrote:Just use the mode where everything is whitelisted?
by azuanagames » September 10th, 2011, 7:55 pm
by mfranzs » September 11th, 2011, 3:00 am
Ability to disable codescanning in the development server only
Just add <add key="DisableCodeScan" value="true" /> to the App.config of the development server project
by Oliver » September 20th, 2011, 2:07 pm