Just add <add key="DisableCodeScan" value="true" /> to the App.config of the development server project
Clients can now connect as soon as the server is listening for connections
Fix to direct Console.WriteLine(...) output to correct tab when having multiple room tabs open at the same time.
Fix the [Keep Open] button.
Duplicate everything written to Console.WriteLine() to Debug.WriteLine().
We had a build system failure in the last release (2.2.3), that caused it to use some older code. This version is the version 2.2.3 should have been. Sorry.
The multiplayer software (control panel, development server and production server) has been updated with these new features:
More info on our blog: https://playerio.com/blog/