by FierceFun » April 3rd, 2016, 8:46 pm
by Henrik » April 9th, 2016, 12:57 am
by aseemgarg321 » April 9th, 2016, 10:01 pm
by Henrik » April 11th, 2016, 10:32 pm
by aseemgarg321 » April 11th, 2016, 11:23 pm
by Henrik » April 12th, 2016, 12:33 am
by aseemgarg321 » April 12th, 2016, 8:53 am
by Henrik » April 12th, 2016, 6:39 pm
by robertflesch » April 13th, 2016, 4:23 am
by vertical » April 13th, 2016, 9:15 am
by robscherer123 » April 13th, 2016, 2:38 pm
by vertical » April 13th, 2016, 2:55 pm
by robscherer123 » April 13th, 2016, 3:30 pm
by aseemgarg321 » April 13th, 2016, 4:41 pm
by robscherer123 » April 13th, 2016, 5:04 pm
by vertical » April 13th, 2016, 6:20 pm
by Henrik » April 13th, 2016, 7:07 pm
by aseemgarg321 » April 13th, 2016, 8:41 pm
by vertical » April 14th, 2016, 12:07 am
Henrik wrote:Getting actual data is always the best option, don't optimize until you know what it looks like.
You can use both the Resource Usage page and the PlayerInsight historical stats to see how your bandwidth usage correlates to users.
by GBurg » April 21st, 2016, 11:29 am
by robscherer123 » April 21st, 2016, 2:17 pm
GBurg wrote:Hi guys,
Did anybody find a way to measure the bandwidth of the different packages that are being sent? Would be useful to make benchmarking easier.