by DJamieson » June 5th, 2010, 9:19 pm
by Oliver » June 7th, 2010, 10:58 am
by DJamieson » June 7th, 2010, 11:07 am
by Oliver » June 7th, 2010, 11:12 am
by Benjaminsen » June 7th, 2010, 11:13 am
by DJamieson » June 7th, 2010, 11:25 am
by Benjaminsen » June 7th, 2010, 11:38 am
DJamieson wrote:Aye, I was aware of that, but I set up private rooms and I wanted roomIDs to be easy for users to type (a 6 digit code) rather than the null generation which was 20-odd mixed characters.
by Oliver » June 7th, 2010, 11:43 am
Aye, I was aware of that, but I set up private rooms and I wanted roomIDs to be easy for users to type (a 6 digit code) rather than the null generation which was 20-odd mixed characters.
by DJamieson » June 7th, 2010, 12:05 pm
private function roomError(error:String):void {
if (error == "Error: You are unable to create room because there is already a room with the specified id") {
timeToFail++;
if (timeToFail < 100) {
attemptToConnect();
}
else {
trace("Too many attempts to connect. Dropping.");
}
}
}
by Oliver » June 7th, 2010, 12:19 pm
by DJamieson » June 7th, 2010, 1:08 pm
private function roomError(error:PlayerIOError):void {
if (error.errorID == 15) {
by Oliver » June 7th, 2010, 2:43 pm
if(error.errorID == PlayerIOError.RoomAlreadyExists.errorId){
by DJamieson » June 7th, 2010, 2:57 pm