My server sends message to both clients when i write sth...
case "BroadcastMessage":
Broadcast("BroadcastMessage", message.GetString(0));
break;
I know that's how it's programmed to send, but how can i make to send to only 1 client?
From Client A to B, and not when client A sends message, to recieve it too
Any idea? Your help would be appreciated
Best Regards,
igli
PS: If someone would be interested in helping me for becoming a part of my team, tell me