Hello,
We have 1 pc computer and 1 mac computer and the latest version of Unity3d.
We are trying to run a server on the PC and the client on a Mac.
Using the mushroom sample, it works when both the client and server are on the pc but not when we move the client to the mac.
Tried changing "localhost" to the server's ip address and vice versa but we still get connection problems such as timeout, connection refused and something about family.
The ultimate goal is to create builds on the mac and keep the server on the pc.
Is there any tips or tricks for this problem?
Thank you.