My game, Big Time Racing (and its Facebook App version), have been out for a few months now. I am still working hard to improve it and promote it everyday, but I am getting frustrated. I am just not seeing anywhere near the virtual goods sales I had hoped for.
My ARPU is around $0.004. Comparing that to Zynga's $0.33 ARPU I have a loooooong way to go. To further the frustration, a Facebook ad click from a US user costs $0.30-$0.60. So even if my ARPU is "Zynga-good" I still have to rely on a lot of viral activity to be profitable. So far the game is not very viral.
Quick stats: The game is currently played about 12,000 times per day around the web, but only about 500 DAU from Facebook. Facebook is really the only significant monetization channel right now.
I am a one-man company, so time/resources/money are very limited. Here are the things I think I need to concentrate on. Please let me know which you think should be my top priority:
1. Promotion. My multiplayer lobbies are empty. This removes what I believe to be the coolest part of the game (real-time multiplayer racing), and makes the game look unpopular/bad -- perception is reality?!
2. More cars, tracks, and customizations. I definitely plan to add more of these, but so far new content has not seemed to increase ARPU. Each car takes me a week to make, and each customization and track takes almost as long.
3. Tournaments. Maybe I need to concentrate on building a communty? I have a forum and an app/fan page on Facebook, so I could organize some events.
4. Maybe the game needs to be more than a pure car racing game. Should I add weapons, power-ups etc.? Is the game simply "not that fun"?
Your thoughts are greatly appreciated!
Thanks,
Shawn