Hi, over the past month I've been learning client/server dev, and chose pio to start.
I've built my game in Unity WebGL, and got it all working in browser on itch.io.
Rarely a message will fail to broadcast. It has happened a few too many times, and i'm worried about the integrity of my server's order of events, which would be really bad if more important events didn't sync.
To my understanding Tcp shouldn't have lost messages, so this has to be some kind of connection stability issue.
Regardless of the cause, what can I do to handle this?