Hey folks,
I developed a couple projects using PlayerIO in the past (Idle Online Universe & Rise of Champions). One of them (IOU) PlayerIO's error rate and infrastructure just didn't work out for me and I had to end up basically writing my own similar playerIO service style system (less streamlined, and more custom for our own uses) on AWS. It made me appreciate more what PlayerIO was, and what it took to build this service.
I considered having to do this again for our other project, but with the death of Flash and us just starting to port the project over to Unity, it would risk the game potentially becoming inaccessible for most people by next year or 2020 with the tech war against Flash.
That said I am giving PlayerIO a chance with the Unity port, but I'm wondering if any of you Unity devs out there have run into any issues and could offer some tips on how to handle them for PlayerIO library specifically. Tips from issues you ran into for mobile? Tips from issues you ran into for webgl? Plugins that interfere with PlayerIO? Anything you're willing to share is very appreciated as it'd likely help us avoid such kinks.
-Ray