Hi guys,
My game uses a deferred sign-up, so there is as little user friction as possible with trying the game out...
So, client side everyone starts out being connected via PlayerIO.connect() as a 'Guest' user, and I then call client.multiplayer.createJoinRoom( ) using the 'client' field which is tied to the guest user returned from PlayerIO.connect().
But then in game I allow users to register by calling PlayerIO.quickConnect.simpleRegister(), which returns *another* client field, representing a different connection to the server than the one I'm already using...
The question is, how do I unify these two connections? Do I need to completely sign out of the 'Guest' user connection and call client.multiplayer.joinRoom() using the new client, along with all the associated message handler re-attachment, or is there some magic neater way of doing this?
Cheers, Paul.