The game I am working is about each user creating their own "world", where there is a potentially really large Map that the player can customise and fill with objects. ( think farmville where each individual player designs their unique world, that is saved and loaded in each time the player logs on )
I was wondering whats the preferred, "industry standard" way of saving away such data?
Internally I've been using XML data, but i suspect that could be too heavy or inefficient?
Maybe JSON ? Or can I save Data in a more 'raw' format? What about binary?
Just worried as there could be hundreds or even thousands of *unique* objects that are also *not primitives but complex data objects*...
Any tips or ideas?
M