Forum Multiplayer Message bytes and shorts

Discussion and help relating to the PlayerIO Multiplayer API.

Message bytes and shorts

Postby plyoung » April 15th, 2017, 3:20 pm

I notice there is no Message.GetByte() or Message.UShort(). Is that because Message.Add(int) will send only one byte if the value is a byte size or will it send 4 bytes since it thinks I am sending an Int size value?

[edit] Nvm, I should have search first. viewtopic.php?f=4&t=1404
plyoung
 
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