by khizar mahmood » February 18th, 2017, 4:50 am
by Henrik » February 18th, 2017, 7:40 pm
by khizar mahmood » February 19th, 2017, 3:09 am
by Henrik » February 19th, 2017, 4:14 am
by khizar mahmood » February 25th, 2017, 12:08 am
by Henrik » February 25th, 2017, 12:42 am
private var client:Client;
PlayerIO.authenticate(this.stage, "game_id_goes_here", "public", { accessToken:"access_token_goes_here" }, null, function(c:Client):void{
client = c;
log("Authenticated: " + client.connectUserId);
}, function(error:PlayerIOError):void{
log("Authenticate error: " + error.message);
});