Hello All,
First of all thanks to the PlayerIO team as they provided the best tool for networking but there is requirement of more documentation regarding Unity3d development. However I am able to work on it thanks to the people worked on it as they posted many things regarding everything.
I am having a problem regarding the joining room. I am calling a function CreateJoinRoom function to create and join the room. The good thing is I am able to connect to the server, after that able to create room and send the request of joining room. first I was not getting any response so found that there may be problem of firewall or router level so changed the network and I am good to go and solved that error but now I am getting response with error. The error describes itself that it's empty response but don't know how to solve as didn't found anything related. The error is
error = PlayerIOClient.PlayerIOError: NetworkIssue; receivedBytes == 0
UnityEngine.MonoBehaviour:print(Object)
PlayerIOConnect:<OnPlayPressed>m__6(PlayerIOError) (at Assets/Scripts/PlayerIOConnect.cs:102)
PlayerIOClient.Internal.identifier51:Execute()
PlayerIOClient.Internal.identifier52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Please help me in this.
Regards,
Mandeep Yadav