Forum General WebGL and PlayerIO how to fix (for PlayerIO team)

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WebGL and PlayerIO how to fix (for PlayerIO team)

Postby IntellectorGame » April 28th, 2015, 4:36 pm

Hi there! I love this library, but there are one BAD thing :( !
Please implement this instructions (http://docs.unity3d.com/Manual/webgl-networking.html) to work with Unity WebGL.
New chrome update confuse 40% of game users, that's not good.
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Re: WebGL and PlayerIO how to fix (for PlayerIO team)

Postby SoftalexGames » May 20th, 2015, 5:59 pm

Looks like using Web Sockets can solve problems with limitations of JavaScript security for WebGL.

It can be even separate library of Yahoo Games client functions for WebGL build, and we can easily link appropriate variant for different builds.
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Re: WebGL and PlayerIO how to fix (for PlayerIO team)

Postby Guillaume » July 15th, 2015, 5:18 pm

Does PlayerIO/YGN Team plan to upgrade their API to use WebGL ?

Since yesterday, Mozilla automatically block Flash temporally until they fix vulnerability issues in Flash. And WebPlayer builds/plugins is, in my opinion, not en efficient way to have traffic for a game, because it rely on a additionnal NPAPI module.

Additionnaly, and as far as i know, the Flash version is actually doing HTTP call to the server, even for the Multiplayer API.
Can it be possible that YGN Team layer an HTTP version / Unity WebGL compatible version of the API ?
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