The forum style is totally messed up, so I did not look if there are already topics about my problem.
However. The client connects to a room called "Lobby" and there it can load a specific room. I need to use the player.GetPlayerObject() callback or player.PlayerObject but both fail to load.
When the client directly connects to a non-Lobby room , it runs fine and I can not notice any troubles.
Could someone please eplain me why a simple code like
- Code: Select all
player.GetPlayerObject(delegate(DatabaseObject o) {
player.Send("status", "Got object");
});