We've started having a problem with our game just now and it's preventing players accessing the game. We've not uploaded a new version since the 14th November and all has been working fine up until about an hour ago when we noticed the player numbers dropping. I'm sure that it can't be anything related to the game code that is currently online because players have been playing it all this week and having no problems.
I've done some testing and it seems to be caused by the BigDB not saving when I call PlayerObject.Save() at the end of my UserJoin method.
This only happens on the live server - if I test on the Development server then my game logs in and saves data fine.
It's not just the PlayerObject though it seems to be happening for all BigDB Saves that I do.
Please can somebody take a quick look and see if BigDB is running as expected?