I am using the 3.0.2 Obj-C SDK and am getting this exact crash: http://stackoverflow.com/questions/1790 ... on-crashes. I request some data from my C# server, which then does a player.Send with a JSON string. This call works about 5 to 9 times with the exact same data and then crashes. The server doesn't show any errors while debugging and the room remains open. The exact same Flash code works with the Flash version of the SDK and it works fine.
Any thoughts on this or tips on how I can debug this further?