BigDB and a quick question with a seemingly obvious answer.
Are Player.IO's services and more specifically the BigDB only accessible when online and through your services, or can they be used locally independent from the Internet?
I have read through the quick materials and have not dug into the good stuff yet and have not found a solid answer.
I have a project that once completed, I am planning on rebuilding and refocusing on a different design goal, but a large chunk of the previous project will be left untouched and I was hoping to get a good database going that I could use initially and then with minimal adjustments(at least at the core) reuse it for a follow up.
The big difference is with the first project it's all offline single player, with perhaps an online scoreboard at the most. Each single player game would eventually get to the point where there are tens of thousands of objects so obviously if Player.IO must be tied to an online account I would exceed the basic free services with just two people playing.
Thanks for the heads up in advance!
Nicholas