Hi, how are you?
I have the following questions on Timer operation on multiplayer room.
1. If all the players are disconnected from a room where a timer is scheduled, is the room going to be destroyed at the moment when the last player is disconnected? Or is it still alive since it has the running timer?
2. In that case, is the timer going to be triggered on the scheduled time even after all the players are disconnected?
3. If another player joins to the server (maybe to the same room type but different instance), is it possible to cancel or reschedule that already existing timer scheduled from previous room?
4. If all the timers will be destroyed when the room where those timers were scheduled is destroyed, then is there any way to keep the room alive even after all the players are disconnected? I mean, if there is a way to define a dummy player and make it always be connected, it can be a solution. Would you please let me know if it is possible in the Player.IO framework?
Thank you very much in advance and I will looking forward to hearing back from you. Have a nice day.
Best Regards,
Tae Joon Park from Hidden Variable Studios.