I've wrapped all entire load functions in a try and catch before doing anything else, like so:
- Code: Select all
function onMyDataLoaded(_array:Array):void{
try {
//all my code here
} catch(_error:Error){
theClient.errorLog.writeError(String(_error.errorID), "Error has happened in onMyDataLoaded()", _error.getStackTrace(), null);
}
}
But I am not getting my report back, just that it's happening in the BigDB.loadObjects. There's a chance maybe I've overlooked something of course, but as far as I can tell I've placed these try and catch statements in ALL of my load(), loadRange(), and loadOrCreate() function, anything load DB related.
Anybody have any ideas? Is this a problem perhaps with the PlayerIO API?