Hi,
I have been trying to use PlayerIO with Unity when Building to Windows Store Apps and Windows Phone 8, but I get exceptions when I try to use the PlayerIO classes. IS this something that you are working on fixing?
by pressplayer » September 20th, 2013, 11:18 am
by Benjaminsen » September 20th, 2013, 10:34 pm
by pressplayer » September 23rd, 2013, 8:13 am
by Benjaminsen » September 23rd, 2013, 6:31 pm
pressplayer wrote:For Windows Store Apps it throws an execption as the signature for some of the WWW methods in Unity have changed for Windows Store and Phone. This is due to the Hashtable class not being supported.
On Windows Phone there are a some extra unsupported classes/methods.
by pressplayer » September 23rd, 2013, 8:24 pm
by Benjaminsen » September 25th, 2013, 1:17 am
pressplayer wrote:Yes. I am building with Unity. When Building for Windows Store Apps or Windows Phone a slightly different version of UnityEngine.dll is bundled with the player. This causes issues when the methods from the PlayerIO dll calls them.
by William008 » March 1st, 2016, 8:15 am