by robscherer123 » June 24th, 2013, 4:25 am
by robscherer123 » June 24th, 2013, 5:29 am
by jbrettob » June 25th, 2013, 3:18 pm
private const int _TICK_COUNT = 50;
public override void GameStarted()
{
AddTimer(onTick, _TICK_COUNT);
}
private void onTick()
{
// insert here my gameloop
}
by robscherer123 » June 25th, 2013, 3:29 pm
bool hasGameLoop = false;
AddTimer(delegate{
hasGameLoop = true;
gameLoop();
}, 31);
by SmallJoker » August 1st, 2013, 4:49 pm
by robscherer123 » October 2nd, 2013, 4:59 pm