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payvault and unity proyect questions

Postby enterven » May 24th, 2013, 12:45 am

hi. we are planning on developing a multiplayer game wich will include the payvault function to adquire best items, buy i have some doubts:

1. How can i implement and test the payvault in the developing process? do i have to purchase the plus plan or can i do it from the free plan while developing?

2. with wich payment methods will the players be able to pay? CC, Gwallet, paypal etc?

3. how do we developers get paid at the end of the process? can we just use a paypal accnt or do we need a Gwallet or bank accnt?

thanks!
enterven
 
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Re: payvault and unity proyect questions

Postby Henrik » May 24th, 2013, 9:30 am

To test the functionality, you have to sign up for a paid plan. You can read up on it and prepare and wait with testing until the end, though.

You can find a list of all supported providers here:

http://playerio.com/documentation/payvault/provider/

You will need to sign up with each provider that you wish to integrate with, and you will be paid through their systems.
Henrik
.IO
 
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Joined: January 4th, 2010, 1:53 pm

Re: payvault and unity proyect questions

Postby enterven » May 24th, 2013, 10:57 pm

Thanks for the answer. i think you guys should enable a sort of local payvalult test.
enterven
 
Posts: 2
Joined: May 8th, 2013, 1:30 am


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