by robscherer123 » May 20th, 2013, 8:47 pm
by robscherer123 » May 22nd, 2013, 3:49 pm
Sucessfully connected to player.io
Error: Cannot access coins before vault has been loaded. Please refresh the vault first
at bridge::PayVault/get coins()
at MethodInfo-1032()
at <anonymous>()
at <anonymous>()
at <anonymous>()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
Sucessfully connected to the multiplayer server
new player just joined the room
by Henrik » May 22nd, 2013, 4:16 pm
by robscherer123 » May 22nd, 2013, 4:36 pm
theClient.payVault.refresh(function():void {
tickets = theClient.payVault.coins;
});
by dreamora » May 23rd, 2013, 12:23 am
by Benjaminsen » May 23rd, 2013, 1:04 pm
dreamora wrote:where is this function called?
by robscherer123 » June 4th, 2013, 2:41 pm
by robscherer123 » June 4th, 2013, 3:55 pm
by Henrik » June 4th, 2013, 4:52 pm
robscherer123 wrote:Ok, so the error happened to occur while I was in debug mode again. This time I tracked it through the variable list and this is what i found. If you take a look at the variables list on the left it says "<exception thrown by getter>"
by robscherer123 » June 4th, 2013, 5:01 pm
by Henrik » June 4th, 2013, 5:28 pm
by robscherer123 » June 4th, 2013, 6:08 pm