Forum QuickConnect facebookOAuthConnectPopup callback does not fire on playerio

Discussion and help relating to PlayerIO's QuickConnect feature, including Facebook Connect and Kongregate Connect.

facebookOAuthConnectPopup callback does not fire on playerio

Postby arvo.sulakatko » March 14th, 2013, 10:27 pm

On playerio.com:
After calling facebookOAuthConnectPopup a new tab will open and I can log into facebook.

The page
http://test-4jazuo9jw0qx0cye9ihrqg.fb.p ... th_receive
will report 'You are now logged in' and then close itself.

The callback will however not be fired.

On local web server it works.
As a chrome web app, it works.

Any ideas how to add more logging to figure out where it gets stuck?


policyfiles.txt says:
Warning: Domain api.playerio.com does not specify a meta-policy. Applying default meta-policy 'master-only'. This configuration is deprecated. See http://www.adobe.com/go/strict_policy_files to fix this problem.
arvo.sulakatko
 
Posts: 5
Joined: January 15th, 2013, 12:20 am

Re: facebookOAuthConnectPopup callback does not fire on play

Postby arvo.sulakatko » March 14th, 2013, 11:36 pm

There is a small difference how flash is embedded.

player.io
Code: Select all
<object type="application/x-shockwave-flash" data="https://playerio.s3.amazonaws.com/competitions/ega2012/swf/naKFQ69jsU-eTJ-M0chbCw.swf?AWSAccessKeyId=1Q3ETXSFA8S2F2TSA9R2&amp;Expires=1363317871&amp;Signature=L1MzpIEGaSflUMwAbbSzZnBOBlc%3D" width="800" height="600">
               <param name="movie" value="https://playerio.s3.amazonaws.com/competitions/ega2012/swf/naKFQ69jsU-eTJ-M0chbCw.swf?AWSAccessKeyId=1Q3ETXSFA8S2F2TSA9R2&amp;Expires=1363317871&amp;Signature=L1MzpIEGaSflUMwAbbSzZnBOBlc%3D">
               <param name="quality" value="high">
               <param name="bgcolor" value="#000000">
               <param name="play" value="true">
               <param name="loop" value="true">
               <param name="wmode" value="direct">
               <param name="scale" value="showall">
               <param name="menu" value="true">
               <param name="devicefont" value="false">
               <param name="salign" value="">
               <param name="allowFullScreen" value="true">
               <param name="allowFullScreenInteractive" value="true">
               <param name="allowScriptAccess" value="always">
            <!--<![endif]-->
               <a href="http://www.adobe.com/go/getflash">
                  <img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player">
               </a>
            <!--[if !IE]>-->
            </object>


the way it works for https://chrome.google.com/webstore/deta ... mbkgandhha

Code: Select all
<embed type="application/x-shockwave-flash" id="__embed_425060219" name="__embed_425060219" allowfullscreeninteractive="true" allowfullscreen="true" allownetworking="all" allowscriptaccess="always" width="500" height="380" src="assets/FlashHeatZeeker.PlayerIOIntegrationBeta2.Application/FlashHeatZeeker.PlayerIOIntegrationBeta2.ApplicationSprite.swf" wmode="direct" style="position: absolute; left: 0px; top: 0px; width: 1110px; height: 668px;">


yet, this is not the problem..
arvo.sulakatko
 
Posts: 5
Joined: January 15th, 2013, 12:20 am

Re: facebookOAuthConnectPopup callback does not fire on play

Postby arvo.sulakatko » March 15th, 2013, 1:13 am

And it also works as heroku app:

http://dry-sea-3580.herokuapp.com/
arvo.sulakatko
 
Posts: 5
Joined: January 15th, 2013, 12:20 am

Re: facebookOAuthConnectPopup callback does not fire on play

Postby arvo.sulakatko » March 18th, 2013, 12:40 am

fixed by reimplementing a game specific FaceBook login service, callback via LocalConnection :)
arvo.sulakatko
 
Posts: 5
Joined: January 15th, 2013, 12:20 am


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