Hello,
in the admin area I'm seeing something like:
Current Online: 36
is that mean that 36 people are connected to your server and they are playing now? Also is it possible to find out more info about this users.
by Oliver » February 16th, 2010, 5:51 pm
by krasimir » February 19th, 2010, 3:48 pm
by Benjaminsen » February 19th, 2010, 4:14 pm
by krasimir » February 19th, 2010, 4:32 pm
null in callback handler for Multiplayer.createJoinRoom
_client.multiplayer.createJoinRoom(
_cityName, //Room id. If set to null a random roomid is used
"SVETServerType", //The game type started on the server
false, //Should the room be hidden from the lobby?
{}, //Room data. This data is returned to lobby list.
{}, //User join data
handleJoin, //Function executed on successful joining of the room
handleJoinRoomError //Function executed if we got a join error
);
by Benjaminsen » February 19th, 2010, 4:35 pm
krasimir wrote:My mistake By wrong click I deleted most of the error log Anyway now I'm seeing the following error there:
- Code: Select all
null in callback handler for Multiplayer.createJoinRoom
as far as I can see there is nothing wrong in my code:
- Code: Select all
_client.multiplayer.createJoinRoom(
_cityName, //Room id. If set to null a random roomid is used
"SVETServerType", //The game type started on the server
false, //Should the room be hidden from the lobby?
{}, //Room data. This data is returned to lobby list.
{}, //User join data
handleJoin, //Function executed on successful joining of the room
handleJoinRoomError //Function executed if we got a join error
);
_client is a stored variable getter from handleConnect(client:Client), _cityName is just a simple String.
by krasimir » February 19th, 2010, 4:46 pm
by krasimir » April 13th, 2010, 2:35 pm
by krasimir » April 13th, 2010, 3:35 pm