by FefanSoftware » September 27th, 2012, 5:42 am
by Benjaminsen » September 27th, 2012, 10:58 am
FefanSoftware wrote:Couldn't find it anywhere in the documentation, but how would I check whether a player has already logged in using QuickConnect? I have multiple rooms so 1 player might be in 1 room and the other in another room so I cannot check in the server code. I want to check when the player tries to login. Thanks (:
by FefanSoftware » September 27th, 2012, 11:37 am
by FefanSoftware » September 28th, 2012, 10:26 am
by Benjaminsen » September 28th, 2012, 10:37 am
FefanSoftware wrote:I have found a problem however. Currently, I'm simply saving a true/false boolean to the BigDB on the player on join and on leave. The problem is that if the server shuts down while the players are online, the bigDB never turns the online boolean to false. So the next time they log in, they won't be able to because the server still thinks their already online.\
Anything I can do to get around this?
by FefanSoftware » September 28th, 2012, 6:47 pm
by Benjaminsen » September 28th, 2012, 7:00 pm
FefanSoftware wrote:I really like the last idea. Simple and genius. Is it okay to have 2 connections though?
by FefanSoftware » October 2nd, 2012, 6:01 am
by FefanSoftware » October 20th, 2012, 3:57 am
by Benjaminsen » October 22nd, 2012, 1:13 pm