Hi.
I'm making a game for the Epic Flash Game Contest and I'm storing most of my assets in the playerio GameFS. My question is that is it worse to gather the assets when connected to the client rather than the multiplayer server? I heard the asset is cache'd so it'd load quickly the next time you try to get it, but does this waste gameFS traffic?
I also wanted to ask if that saving pretty much most my assets on GameFS is a good idea. Does it go down often? If it's down, then the game can't even load.
I realise this forum is very unpopular, but I'd really love a response. (: