Forum General Questions on recent PlayerIO January 4th 2012 release.

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Questions on recent PlayerIO January 4th 2012 release.

Postby tomoprime » January 9th, 2012, 1:40 am

Congrats on the new PlayerIO 2.3 January 4th 2012 update.

I have a couple of questions:
A Unity 3.5 Public beta is now out. Has anything new been added to the PlayerIO API for the Unity side since it's been introduced to player.io ? I see System.Attribute has been white listed.

B Wont enabling .Net 4.0 support interfere with Unity on the client end ? I think Unity supports up to .Net 3.5...

Edit
Omitted 3rd question as Mac writes server output with no gui. I get it.

Thanks.
tomoprime
 
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Re: Questions on recent PlayerIO January 4th 2012 release.

Postby Henrik » January 9th, 2012, 2:39 pm

tomoprime wrote:B Wont enabling .Net 4.0 support interfere with Unity on the client end ? I think Unity supports up to .Net 3.5...

No, it just sets the upper bound or what we allow. It means that you now can upload server-side code compiled as a .Net 4.0 assembly, but you don't have to, you can still use any version of .Net up to 4.0.

It's also perfectly possible to use different .Net versions for your server-side and client-side code. They compile to different assemblies in the end, so you can set different target frameworks for them, even though they might be in the same solution and share some code. You just have to make sure your client code doesn't use any 4.0 features.
Henrik
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